Cristopher Descoeurs
3D Animator
 
Cristopher Descoeurs
3D Animator
Presentation letter/C.V.
Diploma
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diploma_endi.jpg (705,54 Ko)
Presentation Letter
To whom it may concern,

I worked as a Tester and a Lead Tester at Electronic Arts Mobile, I had to create multiple Testplans for every aspect of the application and be sure it's properly tested for different platforms (i.e iPad, iPhone/iPod-Touch, Scrabble (Android) and Scrabble (Facebook). I also had to manage the time of my testers for the tasks of our Sprint and approve the application before the release date. I had to manage different environments of testing(i.e Development, Stage and Live Server) and work closely with the Producers and Programmers.

I also worked as a Tester at Budge Studio, I had to perform and create checklists and testplans for different platforms (i.e iPad, iPhone/iPod-Touch, Android). I had to find errors and communicate directly to the development team and enter them in to a Database. I also had to complete a checklist to certify the release of the application.

Also, I was a QA Tester on the social application Playrank, I had to create multiple Testplans for every aspect of the application and be sure it's properly tested. I also had to manage my time for the tasks and had to manage different environments of testing (i.e Development, Stage and Live Server). Since their team was in Vancouver and I was in Montreal i had to have great communication with the team to discuss issues and testing report.

I finished my internship at the Centre de Perfectionnement ENDI in Quebec, which completed my training at the Campus Ubisoft in Montreal in 3D animation. My training allowed me to master the software 3DS max and character animation.

At the ENDI Center, we had to finish a level of a game as a team, and I had to do character animation. During my internship I was teamed up with a mentor from a gaming company in Quebec. Ubisoft Quebec selected me to be teamed up with Caroline Lacasse, 3D animator who has worked for Ubisoft Quebec for over 4 years.

I received a week of enterprise apprenticeship at Ubisoft Quebec. I worked with my Mentor`s team on a production of a game which they had already started.

My mentor`s and producer’s comments were always positive and they said that I am able to adapt easily, listen very attentively and that I apply all their suggestions without hesitation to my work.

I am a very quick learner, as during my internship, I had to learn and understand in one week the Methodology SCRUM and the inner workings of the software Unity 3D. This methodology SCRUM confirmed my sense of priorities and my being able to work alone.

I am someone who enjoys challenges and results oriented. Also, I am a very hard worker and will work till the project is finished. To work a 12-13 hour day does not bother me and does not worry me. At my other job I worked 13 hours a day and 60 hours weeks.

Hoping that I will become a part of your team.

Thank you and it will be a pleasure to meet with you.

Regards,
Cristopher Descoeurs
C.V.
Cristopher Descoeurs
Cellphone: (514) 554-8043
crist_descoeurs@hotmail.com
www.cristopherdescoeurs.com

ACADEMIC STUDIES

2012-2013 (in progress) Bachelor's Degree in Programmation UQAM university

2010-2012 Autodesk Maya software, Rigging(3ds max), Microsoft Office

2009 3D animation improvement center
Completed my formation at Campus Ubisoft, production of a video game.
Industrial certification at École nationale en divertissement interactif (ENDI)

2008 - 2009 ACS(Attestation of Collegial Studies) 3D animation video game
Campus Ubisoft

2006 - 2007 DES (Computer option)
La Magdeleine high school

PROFESSIONALS EXPERIENCES


2012 - 2013 Adrian Crook & Associates Playrank                                                                                                                                                                        
September 2012 to February 2013, I was a QA Tester on the social application Playrank. 

I had to create multiple Testplans for every aspect of the application and make
sure it's properly tested. I also had to manage my time for the tasks and had I also had manage different
environments of testing (i.e Development, Stage and Live Server). I had to be
sure that the application was flawless before the release date. Since their
team was in Vancouver and I am in Montreal, I had to have a great communication
skills with the team to discuss issues and testing report.

http://www.playrank.com/basketball/

2012 - 2013 Tester at Budge Studios 
          
                                                                                                                                                              July 2012 to January 2013, I was a QA Tester at Budge Studios, i worked on multiple projects

I had to perform and create checklists and testplans for different platforms (i.e iPad, iPhone/iPod-Touch, Android). I had to find errors and communicate directly to the development team and enter them
in to a Database. I also had to complete a checklist to certify the release of
the application. I worked closely with the production team. 

http://www.budgestudios.ca/

2012 Lead Tester at Electronic Arts Mobile 

March 2012 to July 2012, I was the Lead Tester of the Scrabble Facebook Team.

I had to create multiple Testplans for every aspect of the application and be sure it's properly tested.
I also had to manage the time of my testers for the tasks of our Sprint and approve the application
before the release date. I had to manage different environments of testing(i.e Development, Stage
and Live Server) and work closely with the Producers and Programmers.

2011 - 2012 Tester at Electronic Arts Mobile 

January 2011 to March 2012, I worked as a QA Tester on the Scrabble Franchise and other
applications.

I had to perform and create checklists and testplans for different platforms (i.e iPad, iPhone/iPod-Touch, Scrabble (Android) and Scrabble (Facebook)). I had to find errors and communicate directly
to the development team and enter them in to a Database. I also had to complete a checklist to Certify
the release of the application. I worked closely with the production team in the Scrabble Franchise.

2009 Completed my training at Ubisoft Quebec 3D animation

Worked on a video game production as a 3d Animator on the 3ds max software(Prince of Persia The Forgotten Sands Wii) for 1 week to complete my Stage, i had to create animations for different characters.


2009 3D animation improvement at Center ENDI(Video game production) 

September 2009 to December 2009, I was the 3D animator of the Team.

Worked on a video game production with the software Unity 3D and 3ds max by using the
methodology SCRUM. I had to remake all animation of the first level of the game
Templar 13 and also had to complete new animations to finish the level.

2004-2007 Cook at Como Pizzeria Laprairie

I was a cook during the rush hour in a pizzeria very busy. I had to do approximately 75 to 125
pizza per night, not including the other menu items. A lot of pressure, coordination and very
short amount of time. it was not rare to do a 12 hour shift per day.

DEVELOPED APTITUDES

- Able to work on my own
- Responsible
- Honest
- Punctual
- Fast learner
- Sense of priorities
- Patient
- Worked with the method SCRUM
- Worked with Microsoft Office (Create TestPlans/Test Cases)
- Communication Skills


References and diplomas provided on request
Cristopher Descoeurs © 2009
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