Cristopher Descoeurs
Cellphone: (514) 554-8043
crist_descoeurs@hotmail.com
www.cristopherdescoeurs.com
ACADEMIC STUDIES 2012-2013 (in progress) Bachelor's Degree in Programmation UQAM university
2010-2012 Autodesk Maya software, Rigging(3ds max), Microsoft Office
2009 3D animation improvement center
Completed my formation at Campus Ubisoft, production of a video game.
Industrial certification at École nationale en divertissement interactif (ENDI)
2008 - 2009 ACS(Attestation of Collegial Studies) 3D animation video game
Campus Ubisoft
2006 - 2007 DES (Computer option)
La Magdeleine high school
PROFESSIONALS EXPERIENCES 2012 - 2013 Adrian Crook & Associates Playrank September 2012 to February 2013, I was a QA Tester on the social application Playrank.
I had to create multiple Testplans for every aspect of the application and make
sure it's properly tested. I also had to manage my time for the tasks and had I also had manage different
environments of testing (i.e Development, Stage and Live Server). I had to be
sure that the application was flawless before the release date. Since their
team was in Vancouver and I am in Montreal, I had to have a great communication
skills with the team to discuss issues and testing report.
http://www.playrank.com/basketball/
2012 - 2013 Tester at Budge Studios July 2012 to January 2013, I was a QA Tester at Budge Studios, i worked on multiple projects
I had to perform and create checklists and testplans for different platforms (i.e iPad, iPhone/iPod-Touch, Android). I had to find errors and communicate directly to the development team and enter them
in to a Database. I also had to complete a checklist to certify the release of
the application. I worked closely with the production team.
http://www.budgestudios.ca/
2012 Lead Tester at Electronic Arts Mobile March 2012 to July 2012, I was the Lead Tester of the Scrabble Facebook Team.
I had to create multiple Testplans for every aspect of the application and be sure it's properly tested.
I also had to manage the time of my testers for the tasks of our Sprint and approve the application
before the release date. I had to manage different environments of testing(i.e Development, Stage
and Live Server) and work closely with the Producers and Programmers.
2011 - 2012 Tester at Electronic Arts Mobile January 2011 to March 2012, I worked as a QA Tester on the Scrabble Franchise and other
applications.
I had to perform and create checklists and testplans for different platforms (i.e iPad, iPhone/iPod-Touch, Scrabble (Android) and Scrabble (Facebook)). I had to find errors and communicate directly
to the development team and enter them in to a Database. I also had to complete a checklist to Certify
the release of the application. I worked closely with the production team in the Scrabble Franchise.
2009 Completed my training at Ubisoft Quebec 3D animation Worked on a video game production as a 3d Animator on the 3ds max software(Prince of Persia The Forgotten Sands Wii) for 1 week to complete my Stage, i had to create animations for different characters.
2009 3D animation improvement at Center ENDI(Video game production) September 2009 to December 2009, I was the 3D animator of the Team.
Worked on a video game production with the software Unity 3D and 3ds max by using the
methodology SCRUM. I had to remake all animation of the first level of the game
Templar 13 and also had to complete new animations to finish the level.
2004-2007 Cook at Como Pizzeria Laprairie I was a cook during the rush hour in a pizzeria very busy. I had to do approximately 75 to 125
pizza per night, not including the other menu items. A lot of pressure, coordination and very
short amount of time. it was not rare to do a 12 hour shift per day.
DEVELOPED APTITUDES - Able to work on my own
- Responsible
- Honest
- Punctual
- Fast learner
- Sense of priorities
- Patient
- Worked with the method SCRUM
- Worked with Microsoft Office (Create TestPlans/Test Cases)
- Communication Skills
References and diplomas provided on request